Feb 182011
 
 February 18, 2011  Posted by  Tagged with: , , , ,

The University of Kansas Athletics Department has taken commitment and accountability to the next level: they have hired a legion of retired-folk (no, not The American Legion, but similar) to assure that their athletes attend class. The full article can be found in the Wall Street Journal’s riveting Life and Culture: Sports section.

First, I’ll set aside all jabs about Duke’s athletic superiority over that of the Jayhawks. Now, let us break down where two ethical questions may arise: one, should these athletes be tracked and two, why do the trackers have to be elderly people?

When I think of college, I think not of more rigorous academics, learning to live with another person, or consuming disgusting amounts of pizza: I think of freedom. Included in my freedom is the choice to attend – or not attend – class. By hiring trackers to check up on these athletes’ attendance, KU is eliminating a fundamental component of the college experience. Should they stigmatize these students on the basis that they are athletes? They forfeit many freedoms when becoming a student athlete, should the liberty to skip class and catch up on sleep every now and then be one of the opportunities forgone?

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Feb 172011
 
 February 17, 2011  Posted by  Tagged with:

How Happy is too Happy?

From a very young age, nearly all of us are taught to “Follow the Golden Rule” and always be nice to others. As countless soap operas, Oprah specials, and well…the real world (that and Mean Girls, of course) has shown us, however, this rule is often broken. There have been many studies that show that indulging in overly selfish behavior leads to social ostracism and stigma.

Recently, however, one such study that set out to prove the social effects of selfishness conducted by Craig Parks and Asako Stone had a surprising outcome: people hate selflessness as much as selfishness. People think that those who are overly generous or “too nice” make themselves look bad or they find them irritating.

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Feb 022011
 
 February 2, 2011  Posted by  Tagged with: ,

There is the longstanding stigma that videogames are, at best, an escape from reality. Painted in less favorable light, the games are regarded as corruptive and dangerous. However, a recent Wall Street Journal article claims that they are fulfilling and beneficial to users. Videogames bleed more and more into our daily lives.  They come with us everywhere now, hanging out in phones, not just in people’s dorm rooms.  Their ubiquity hasn’t convinced everyone of their good, though.

There is evidence for each side to cite: kids who play video games are better able to reason spatially; or a murderer who attributed his facileness with the crime to his videogame usage. While I think a lot of myths propel both sides, for the sake of this post, I think we should take basic point the WSJ article is making: “games consistently provide us with the four ingredients that make for a happy and meaningful life: satisfying work, real hope for success, strong social connections and the chance to become a part of something bigger than ourselves.” So, people desperately seek social connection and a meaningful life; what are the implications of allowing people to satisfy these needs in a virtual setting?

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